![]() ![]() ![]() Slash damage’s physical attack bonus increased from 70 to 75%.Enhanced basic attack’s physical bonus increased from 210% to 215%.Enhanced basic attacks are now regarded as basic attacks and can trigger the attack effects of her equipment.Fixed an issue where the skill would deal more damage than it should after being countered by Vengeance.Cooldown increased from 46-38s to 55-45s.It will no longer be followed by basic attacks the choice will be up to the player instead.Fixed an issue where the area of effect of slow and explosion damage was larger than that shown by the indicator and visual effects.Removed effect: Restores a fireball after each kill.New effect: Grants 50% energy charging time when hitting minions and a stack of fireball when hitting the Turtle or Lord.Spell vamp ratio increased from 80% to 100%.Cooldown adjusted from 9-7.5s to 9s at all levels.Fixed an issue where the area of effect was larger than that shown by the indicator and visual effects.Damage decreased from 135-225+33% magic power to 110-210+32% magic power.Lifesteal ratio is increased from 50% to 100%.Hitting a target reveals their position for one second.New effect: Dealing magic damage reduces the cooldown.Her enhanced basic attack damage is now regarded as basic attack damage.Projectile speed of her enhanced basic attack slightly increased.Second stage blink and slow effect removed.New effect: The skill can now only be interrupted by petrify, freeze, airborne, transform, suppress, and other advanced crowd control.Second attack’s damage adjusted from 100-200+30% magic power to 200+50% magic power.Total damage ratio adjusted from 50% to 30-50% (scales with level).You can now preview the HP loss of the enemy hero he’s about to hit.Mana cost decreased from 60-110 to 75-0.Cooldown reduction increased from 8.5-6.5 seconds to 11-8 seconds (the skill now enters cooldown immediately after its first attack, instead of that being determined by whether the second attack was launched or not). ![]() Movement speed increased from +30% for four seconds to +60% maximum, decaying over four seconds.Effect removed: Attack speed increases with each hit that damages an enemy.New effect: Dealing damage with basic attacks or skills increases his attack speed by 5-10% (scales with his level).Mobile Legends patch 1.7.94 hero adjustments Harley Credit: Moonton In this state, Ixia’s skills can be cast in a wider range and her basic attack can be used on at most six enemy units in the fan-shaped area. Ixia disassembles her weapon into six smaller weapons and enters a full barrage state. Ixia uses her special Sand Hunter skill and sends out a canister of Starlium energy in the target direction, knocking back nearby enemies, pulling them to the middle after a short delay, and dealing physical damage. Enemies hit by two energy beams take twice the damage. Ixia uses her weapon to send Starlium-charged energy beams in front, dealing physical damage to enemies in a rectangular area and slowing them while gaining extra movement speed. Her basic attacks hit a marked enemy twice, deals extra damage and recovers an equal amount of HP. Ixia is the newest marksman introduced in Mobile Legends patch 1.7.94 Credit: Moonton With a refreshed emblem interface, new emblem sets, talents, and upgrades, players can now customize their heroes more effectively and adapt to diverse playstyles. ![]() This overhaul marks the first major change to the emblem system since the game’s inception. However, the true standout of this update is the complete revamp of the emblem system. Alongside Ixia, mage heroes have also undergone substantial adjustments, enhancing their viability and impact on the battlefield. Patch 1.7.94 brings a host of changes, starting with the introduction of Ixia, Land of Dawn’s newest marksman hero. The biggest Mobile Legends: Bang Bang update has now been rolled out, and there’s a lot to unpack for casual and competitive players alike. ![]()
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